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Mutants & Masterminds Deluxe GM Screen
Christopher McGlothlin, UDON

Green Ronin Publishing, 2008

The Mutants & Masterminds Deluxe GM Screen features all the charts and tables you need to play the World's Greatest Superhero RPG, and includes a Second Edition update of the classic "Time of Crisis" adventure by Golden Age author Christopher McGlothlin.
  
  











  



  
Mutants & Masterminds: Noir (Mutants & Masterminds)2 reviews
Christopher McGlothlin, Eric Wright

Green Ronin Publishing, 2005

Shadowy Men, Femme Fatales, And The Naked City They Live In
The Mutants & Masterminds line got a seriously great supplement in this book: a resource for everyone who loves film noir and its world of compromised (anti)heroes and ruthless villains and wants to play there. The idea itself is how to create a campaign and characters set in a '40s-era urban background--there's even a list of films in the appendix to help you get further in the mood (and ...
  
  











  



  
Tales Of Terror: 1877 (Deadlands; PEG1018) (Deadlands: The Weird West)1 review
Steven S. Long, Christopher McGlothlin, ...

Pinnacle Entertainment Group, 1998

History, the way it never happened!
Tales of Terror: 1877 introduces Marshals and Posses to the wonders of the Weird West. There are new weapons, Edges and Hindrances and Knacks, but the best part is the Tombstone Epitaph, incorporated into the book. The first part relates the happenings of the year 1877, as told by a reporter travelling the West. The second part reveals to Marshals (and Marshals only!) what's "really" going on ...
  
  











  



  
Mutants & Masterminds: Golden Age Sourcebook (Mutants & Masterminds)1 review
Christopher McGlothlin, Ramon Perez

Green Ronin Publishing, 2006

Pulp Fiction Evolution
There much to like and dislike about this product. What Golden Age presents is partially a setting and partially a genre within comic books. It is an explanation on how comics came about and the world in which they first emerged. Big names are dropped, more as examples in the historical section than any attempt to rip off classic heroes. The history portions of Golden Age comprise pretty much ...
  
  











  



  
Dead Presidents (Deadlands;PEG1037) (Deadlands: The Weird West)
Christopher L. McGlothlin

Pinnacle Entertainment Group, 2000

This adventure changes everything! We can't tell you what happens, but it all starts when the posse is hired by the Texas Rangers to look into some Black Circle shenanigans in Gomorra. What the heroes find leads them all the way across the Weird West and Back East, and changes the face of the game forever!
  
  











  



  
Mutants & Masterminds: Time Of Vengeance (Mutants & Masterminds RPG)2 reviews
Christopher McGlothlin

Green Ronin Publishing, 2007

Green Ronin, give us more!
Christopher McGlothlin delivers another epic adventure for Mutants & Masterminds. My favorite parts of the adventure, beyond the plethora of exotic menaces, are its ties to Freedom City--the premier setting for Mutants & Masterminds. There's enough material in this one adventure to help you get your M&M game up and running----and for time-constrained gamemasters like myself, the availability of ...
  
  











  



  
Mutants & Masterminds: Worlds of Freedom
Scott Bennie, Dwayne Butchino, ...

Green Ronin Publishing, 2008

Infinite worlds, infinite possibilities: Freedom City is an eminently adaptable setting and this book proves it! Worlds of Freedom presents many visions of Mutants & Masterminds' most famous metropolis, from the Revolutionary and Civil War eras to the distant future, from parallel Earths where the Axis won World War II to a world of funny cartoon animals, and more!
  
  











  



  
Back East: South (Deadlands: The Weird West)1 review
Steven S. Long, Christopher McGlothlin, ...

Pinnacle Entertainment Group, 1999

When things go south . . .
My friends and I have been playing a Deadlands game off and on since the game came out-- in our current incarnation, we decided (being Southern by nature) to make Southern characters. Without this book, we would've been lost. New edges, new hindrances (if you don't know what I'm talking about, buy the Player's Guide & see), and marvelously in-depth descriptions of various cities throughout the ...
  
  











  



  
Lone Stars : The Texas Rangers
Christopher McGlothlin

Pinnacle, 2001
  
  











  



  
Action! Classics: The War of the Worlds1 review
H. G. Wells, Christopher McGlothlin, ...

Gold Rush Games, 2003

Where are the D20 rules?
War of the Worlds is back in vogue, thanks to two folks you might have heard of: Spielberg and Cruise. Thanks to their efforts, the threat of aliens blowing us up for no good reason at all is once again on our minds. Instead of an attack from above, the movie switched gears to put the killing machines right in our midst. Despite that change, the concept is the same: big fish eat little fish and ...
  
  











  



  
Horrors o' the Weird West
Christopher L. McGlothlin

Pinnacle Entertainment Group, 2001
  
  











  







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