books:
The Art of George R. R. Martin's A Song of Ice and Fire
25 reviews
Fantasy Flight Games,
Brian Wood
Fantasy Flight Games, 2005
Perfect for the Song of Ice and Fire Fan
This book was more than just art depicting the characters and venues of George R.R. Martin. It was interesting to see how I pictured things matched up against the "artworks". I was also very happy to see that it contained quite a bit of information, as well.
Call of Cthulhu Card Game: the Spawn of the Sleeper Asylum Pack
Fantasy Flight Pub Inc, 2008
Talisman: Upgrade Pack
Fantasy Flight Pub Inc, 2008
Dark Heresy: Creatures Anathema
Fantasy Flight Games
Fantasy Flight Games, 2008
This tome details over 60 aliens, beasts, and daemons of the Calixis Sector, and how to destroy them in the name of the Emperor. Each creature comes with plots and places for GMs to use in their campaigns, including overviews of some of the most infamous Calixian Deathworlds.
Call of Cthulhu: The Card Game
Fantasy Flight Pub Inc, 2008
The Summons of the Deep expansion to the Call of Cthulhu Living Card Game continues with its second monthly Asylum Pack of 40 fixed cards, The Horror Beneath the Surface. It contains 20 different never- before-seen cards that place a newfound emphasis on the Investigation struggle, designed to augment existing decks and add variety to the Call of Cthulhu metagame. The Call of Cthulhu Living Card Game is a brand new incarnation of the Call ...
The Art Of H.P. Lovecraft's Cthulhu Mythos
13 reviews
Fantasy Flight Games
Fantasy Flight Games, 2006
A Precise Approach
This is a clear and succinct collection of well-organized and presented art. Make no mistake. The printing quality and obvious layout work that has been demonstrated by this book is almost flawless; and well worthy of the tribute it is. However, even in the knowledge that much of this art comes from a TCG, and in the face of obvious streamlining as far as direction and theme are concerned; ...
Talisman
Fantasy Flight Pub Inc, 2008
Starcraft Brood War Expansion (Starcraft)
Fantasy Flight Games
Fantasy Flight Games, 2009
Tide of Iron Campaign Expansion: Normandy
Fantasy Flight Pub Inc, 2008
Dark Heresy: Disciples of the Dark Gods (Dark Heresy)
Fantasy Flight Games
Fantasy Flight Games, 2008
Dark conspiracies, blasphemous cults, and corrupting chaotic powers are ever present threats to the Imperium. Yet searching out such hidden horrors is the task of the Inquisition, for who else will save mankind from these threats? Disciples of the Dark Gods features in-depth descriptions of a variety of cults, organizations, and factions for Acolytes and Inquisitors to infiltrate and expose, plus backgrounds on internal feuds, factionalism, and ...
World of Warcraft: the Adventure Game: Artumnis Moondream Character Pack
Fantasy Flight Pub Inc, 2008
Warhammer RPG: Shades of Empire (Warhammer)
Fantasy Flight Games
Fantasy Flight Games, 2008
In Warhammer Fantasy Roleplay, you are unlikely heroes in a grim world of perilous adventure, venturing into the dark corners of the Empire and dealing with the threats that others cannot - or will not - face! You'll probably die alone in some festering hellhole, but maybe, just maybe you'll survive foul Mutants, horrible diseases, insidious plots, and sanity-blasting rituals to reap Fate's rewards. This sourcebook for Warhammer Fantasy Roleplay ...
Fury of Shadow: The Final Battle of Erethor (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Midnight Setting)
5 reviews
Fantasy Flight Games,
Iain J Brogan
, ...
Fantasy Flight Games, 2004
THE WAR AGAINST THE ELVES
If you've seen my previous reviews for the Midnight Campaign setting or some of its supplements you know I've had nothing but great things to say about this dark, foreboding, and enthralling fantasy campaign. The Fury of Shadow box set continues to keep the bar set very high as this supplement moves the battle for the world of Aryth into Erethor, the homeland of the elves. The first three ...
Fireborn: The Fire Within
Fantasy Flight Games
Fantasy Flight Games, 2004
You?ve died a thousand times to keep the secret safe, but this time could be the last. In order to stop the end, you?ve got to remember who you were in the beginning... and you can only do that by finding the fire within. The Fire Within is the official introductory adventure for the Fireborn world. FFG?s flagship RPG of 2004 uses an all-new, dynamic non-d20 system for cinematic action. It pulls the players back in time to a mythic age ...
School of Illusion: A Compendium of Illusion Magic (Legends & Lairs, d20 System) (Legends & Lairs)
1 review
Fantasy Flight Games,
Various
Fantasy Flight Games, 2003
Great book but very short
me start off by saying that the prestige classes and general information included in this volume are well thought out and a pleasan change of pace. The new spells included in "School of Illusion" are fun and sync well with the prestige classes offered in the book. The spells are also original and not just simple knock off's of existing magic. Thats said I do have a few complaints -really just ...
Warhammer RPG Thousand Thrones (Warhammer Fantasy Roleplay)
Fantasy Flight Games
Fantasy Flight Games, 2008
In this epic Warhammer Fantasy Roleplay campaign spanning the length and breadth of the Empire and beyond, the adventurers must discover the dark secrets surrounding a boy heralded as Sigmar reborn, and find out why he is at the center of a plot that involves cults of Vampires and the insidious forces of Chaos!
Grimm: the Roleplaying Game
1 review
Fantasy Flight Games
Fantasy Flight Games, 2007
Finally
Grimm has been on the list for a long time. At one point, it looked like vaporware but the folks at FFG finally made it a reality. This is a full game version of the d20 setting book they put out several years ago. By full game, I mean that it has its own system and it expands upon the material that was in the original setting book. The book is a beautiful hardcover. Most of it is in black ...
Dragonstar: Galactic Races
1 review
Fantasy Flight Games,
Various
Fantasy Flight Games, 2002
Playing the Alien
Dragonstar is a science fantasy setting that is more sci-fi than fantasy. While it can be considered a critter book in some respects, every critter in here is intended to be made available to PCs. Many of the monsters here are their own creations revamped for hard core sci-fi that is tweaked with a touch of magic. Ever wanted to play a futuristic blob that can think for itself? Get this book. ...
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