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Gamemastering Secrets Second Edition2 reviews
Aaron Rosenberg, Sam Chupp, ...

Grey Ghost Press, 2002

Food for Thought
This book is a collection of essays by notables in the gaming field, and their thoughts about the purpose of the Gamemaster, and ideas on how to make the roleplaying experience better for all. While it does have some "try this" tips, it really isn't a "how to do gamemastering" book, in the sense of checklists and steps.
  
  











  



  
The Egg of the Phoenix: Special Module I12 (Advanced Dungeons & Dragons)1 review
Frank Mentzer, Paul Jaquays

Wizards of the Coast, 1987

Great, rare reprint of Frank Mentzer's RPGA modules
By far the rarest module in the I series, this one is also the most coveted by collectors and DMs alike, because it is one of the best adventures ever written for the game. High praise, but I've run this one 6 times throughout the years, and every group hailed it as one of their favorites! The Holy Grail of AD&D, the Egg of the Phoenix is a magical artifact whose true powers have grown ...
  
  











  



  
Immortals Rules, Dungeon and Dragons Fantasy Role-Playing Game Set 52 reviews
Gary Gygax, Frank Mentzer

TSR, 1986

Sheer innovation revitalizes any high-level campaign
This is the most innovative, ambitious rules set ever put out by TSR - this isn't a set detailing the Gods. This is a set detailing how YOU can turn your 36th-level player characters into the Immortals themselves! Rules include - apotheosis (attaining divinity), godly powers, belief systems, epic quests, and the amazing monsters, artifacts, and realms of magic that the most powerful of all ...
  
  











  



  
Dungeons & dragons: Fantasy role-playing game : set 3: companion rules (Dungeons & dragons)1 review
Frank Mentzer

Distributed by Random House, 1984

D&D Grows In The Right Direction
So, after having clobbered everything this side of Alfheim your players' characters are now 14th level --what now? The Companions set, that's what! This is the long promised, but ever delayed, continuation of the Basic and Expert sets that takes player characters from the 15th to the 25th level. The Players book offers additional weapons, unarmed combat, stronghold information, the first ...
  
  











  



  
The Immortal Storm (D&D Module IM1)1 review
Frank Mentzer

Wizards of the Coast, 1986

Difficult to play, but interesting nonetheless
What is it to be a god? In this bizarre, totally unexpected epic, your PCs (immortals of levels 36+) will come to grips with the grim, powerful, and sublime reality of being pagan deities - as they seek the essence of life itself, in a futile effort to save their world from extinction! A gripping, unique adventure that I recommend highly to thoughtful players.
  
  











  



  
Needle (Advanced Dungeons & Dragons Module I11)3 reviews
Frank Mentzer

TSR Hobbies, 1987

Great wilderness adventure leads to an epic confrontation
Frank Mentzer's classic will take your high-level heroes (8-10) into the sinister jungles of the south, in an attempt to appease a wealthy king's curiosity - an ancient monolith, obviously of great arcane power, looms over the ruins of a lost civilization, its magics and meaning unknown. Why? How is it controlled? Well, the answer to that question is the easy part, getting back home in one ...
  
  











  



  
Book of Marvelous Magic (Dungeons and Dragons Accessory AC4)1 review
Frank Mentzer

TSR Hobbies, 1985

Great selection of magic items from Gygax and Mentzer
Here's more than 500 new, wondrous magical treasures, brought to you by Gary Gygax and Frank Mentzer! Here, you'll find timeless jewels like the Urn of Curses (weakens clerical turning powers, makes a nice sidepiece in a Vampire's lair); Irons of Transference (shackle yourself to teleport a monster into your place; risky!); Quill of Necromancy (now the dead can finally tell their tales...); ...
  
  











  



  
Temple of Elemental Evil (Advanced Dungeons & Dragons/AD&D Supermodule T1-4)1 review
Gary Gygax, Frank Mentzer

TSR Hobbies, 1985

What, seriously, no one has reviewed this yet?
Before adventure boxed sets became the norm, in the days when the average scenario module ran between 24 and 32 pages, this was the first "super-module." Originally promised as module T2 in 1979's The Village of Hommlet (T1) (which is included in a slightly modified form herein), this is a monstrous sequel which far exceeded my teen-aged over-hyped expectations, even after waiting five years for ...
  
  











  



  
Cyborg Commando: The Battle For Earth [BOX SET]
Gary Gygax, Frank Mentzer, ...

New Infinities Productions, 1987

"In the year 2035, Earth is attacked by aliens hostile Xenoborgs who selected our planet as the next addition to their galactic empire. In mere days, man's conventional forces are destroyed, and the earth is overrun by alien troops. Now, Earth's only hope lies with the CYBORG COMMANDO Force (CCF) a cadre of super-soldiers who are part human and part machine. With their state-of-the-art defenses and built-in weaponry, the CCs may yet be a match ...
  
  











  







role-playing

Warriors: A Comprehensive D20 Sourcebook for Fantasy Role-Playing ...
Nuisances: A Comprehensive OGL (d20 System) Sourcebook for Fantasy ...
Tests of Skill: A d20 Adventure and Sourcebook for Fantasy ...
Colossal Red Dragon (Dungeons & Dragons Icons)
Experts v.3.5: A Comprehensive d20/OGL Sourcebook for Fantasy ...



immortals

Immortals: The Crossing
Dark Desires After Dusk (The Immortals After Dark, Book 5)
A Hunger Like No Other (The Immortals After Dark Series, Book 1)
No Rest for the Wicked (The Immortals After Dark, Book 2)
Wicked Deeds on a Winter's Night (The Immortals After Dark, Book 3)



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