books:
Hunter the Reckoning: The Nocturnal
Justin Achilli
,
Matt McFarland
, ...
White Wolf Publishing
, 2002
Arcana Unearthed: Mystic Secrets (The Lore of Word and Rune)
Mike Mearls
White Wolf Publishing
, 2004
Mastering Iron Heroes (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
1 review
Mike Mearls
White Wolf Publishing
, 2005
Could have been great
Where's an editor and maybe a reviewer when you need one, before the project comes out?
In the Belly of the Beast (Penumbra (D20))
2 reviews
Mike Mearls
Atlas Games
, 2001
A compelling low-level adventure with mystery and excitement
One of the first "d20" (Dungeons & Dragons compatible) modules in the Penumbra line, IN THE BELLY OF THE BEAST does a good job of providing a short, compelling adventure which can be inserted into any D&D campaign. Dungeon Masters, are well advised to compare the teaser on the back cover with the climax of the adventure. This scenario has some surprises! What impresses me about this scenario is ...
Legacy of the Dragons (Arcana Unearthed d20 3.5 Fantasy Roleplaying)
1 review
Monte Cook
White Wolf Publishing
, 2004
An adequate entry, but I honestly expected a bit more
Monte Cook's Arcana Unearthed campaign setting is perhaps one of the most ground-shaking publication in the d20 world since the announcement of the third edition rules. It tosses out many of the old stand-bys of the D & D game (arcane vs. divine magic, alignments, the traditional character classes and the customary cosmology, just to name a few changes), and I expected that the monster manual ...
Arcana Evolved: Transcendence
1 review
Mike Mearls
White Wolf Publishing
, 2005
Expands the horizons without threatening them with bloat
The book is lean, only a hundred pages or so, but it's packed, absolutely packed with information that can change the way your Arcana Evolved game works. The book contains 6 new evolved classes, one for every ability score, a new core class, new skills, feats and character options for every existing core class (including an evolved prestige class, the ironmain), substitute levels for ...
Empire (D20 System Accessories)
Mike Mearls
Alderac Entertainment Group
, 2003
Book of Hallowed Might II (Sword & Sorcery)
Monte Cook
White Wolf Publishing
, 2004
Slaves of the Moon: The Essential Guide to Lycanthropes (Races of Legend) (PCI1107) (Races of Legend)
Mike Mearls
Paradigm Concepts, Inc.
, 2004
This book presents rules, background ideas, and options for introducing lycanthropes as player characters into your campaign. Even if you would rather not have shapechanger PCs, you can use the rules and information in this book to add depth and detail to the lycanthrope friends and enemies the party meets. Tossing an unexpected element into a roleplaying game is one of the best ways to inject excitement and uncertainty into your game. With the ...
Legends & Lairs: City Works
2 reviews
Mike Mearls
Fantasy Flight Games
, 2003
Excellent resource for gamers AND writers.
This is quite possibly the best RPG supplement I've ever come across. Ever! Well-written and logically laid-out, with more than enough to detail to spur the imagination in a million directions, but not so much that it constricts it. For DM/GMs, this is an invaluable resource for creating realistic, vibrant city-based campaigns that your players will love. For writers - particularly fantasy ...
Player's Guide to Clerics and Druids (Dungeons & Dragons d20 Fantasy Roleplaying)
James Maliszewski
White Wolf Publishing
, 2003
Siege of Durgams Folly (Sword Sorcery)
Mike Mearls
White Wolf Publishing
, 2001
Pyramid of Shadows (Dungeons & Dragons, Adventure H3)
Mike Mearls,
James Wyatt
Wizards of the Coast
, 2008
A D&D ® adventure for characters of levels 7-10 The ancient trees of the Shadowsong Forest have borne witness to the passing of epochs, and hidden beneath their dark canopy are the remains of empires long departed. Few souls brave enough to explore the primeval forest ever return, for countless horrors haunt the crumbled ruins. When a band of evil criminals seeks refuge within the darkest reaches of the forest, brave adventurers are needed to ...
Thunderspire Labyrinth (Dungeons & Dragons, Adventure H2)
Richard Baker
, Mike Mearls
Wizards of the Coast
, 2008
A 4th Edition D&D ® adventure for characters of levels 4-6 Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as the Labyrinth of Lost Souls. In recent years, this vast labyrinth has become a living dungeon where trade between the surface and subterranean worlds is possible. However, beyond the well-lit halls where prospectors, merchants, and traders convene lies a darker world where ...
Monte Cook Presents Iron Heroes (Iron Heroes d20 3.5 Fantasy Roleplaying
6 reviews
Mike Mearls
White Wolf Publishing
, 2005
great system -one i was always looking for-
most of my d & d games are very little magic and i hate the go to that magic wal-mart games were you go to buy this and that, always trying to make your character better. this system does away with that. your character is the great fighter not you have great magic items that make your character a great fighter. a must have for anyone that is tired of the magic wal-mart magic shopping lists.
Undead
Noah Dudley
Alderac Entertainment Group
, 2002
Where darkness and evil walk, the spirits of the dead find no rest. The newest d20 prestige format AEG sourcebook brings to life that which should not live. With an entirely new perspective on the spectral realms, this book contains backgrounds for undead PC templates as well as crucial information on hunting the undead. Packed with details on becoming undead, the spirit world beyond, rules for imbuing spirits into magic items, more spells, and ...
Monty Cook Presents: The Iron Heroes Bestiary (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Iron Heroes ...
1 review
Mike Mearls
White Wolf Publishing
, 2006
Praiseworthy
If your looking for just another book of monsters to bamboozle your players then you will be doing this book an inservice. Designed to be used with Iron Heroes, the Iron Heroes Bestiary is a valuable guide for incorporating monstrous foes into your Iron Heroes campaign. While the bulk of the book details 34 monsters, its benefits don't end there. Chapter 1 provides you with information on ...
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