books:
The Book of Nod
38 reviews
Sam Chupp,
David D. Gragert
White Wolf Publishing
, 1995
Awesome little book.
This little book was made to be a resource for the Vampire Masquerade game but it can definitely be read and enjoyed by fans who have no idea what Vampire Masquerade even is. This short book, which can be read in like 30-60 minutes, shows the origins of the vampires, and their sects, and shows their 'fall from grace' from heaven and why they were shunned by all. And while the book might be ...
The Marches: Revelations 2 (In Nomine)
Sam Chupp,
David Edelstein
, ...
Steve Jackson Games
, 1997
Rite of Passage Through Danger Reborn
William Hale & Rob Hatch Sam Chupp
White Wolf
, 2004
The Path To Adulthood... The time has come to leave childish things behind and become adult Garou. But all pups must first pass a test: a rite of initiation into the harsh life of Gaia's defenders. Many fail this rite, and some do not survive.
Wraith: The Oblivion, Second Edition
16 reviews
Richard Dansky
, Sam Chupp, ...
White Wolf Publishing
, 1998
White wolf needs more games like this all-accessible tragedy
This RPG is, quite simply, the greatest of its kind. White Wolf went out of its way and beyond the call of duty to put this gorgeous piece of work on the shelves. The fact that it's out of print is just appalling. This book is beautifully written and the art is amazing, in every sense of either word. The atmospheric darkness and overwhelming despair of the book itself is oddly uplifting compared ...
Pax Dei (Ars Magica)
1 review
Leigh Ann Hildebrand
, Sam Chupp
Atlas Games
, 1993
Beautiful, with noticable flaws
Ars Magica has this problem -- it wants to have things both ways. On the one hand, there is the Medieval Paradigm -- "we will present the Middle Ages the way people of the time saw their own world." On the other hand, the game is plagued with post-Reformation, 20th century, urban, and sometimes even Politically Correct viewpoints -- the Church is inherently evil and a form of mind control, ...
Bone Gnawers Tribebook (Werewolf: The Apocalypse)
2 reviews
Sam Chupp
White Wolf
, 1995
I have smelled gaians armpit...and liked it!
GREAT BOOK! Two thumbs up here
Gamemastering Secrets Second Edition
2 reviews
Aaron Rosenberg
, Sam Chupp, ...
Grey Ghost Press
, 2002
Food for Thought
This book is a collection of essays by notables in the gaming field, and their thoughts about the purpose of the Gamemaster, and ideas on how to make the roleplaying experience better for all. While it does have some "try this" tips, it really isn't a "how to do gamemastering" book, in the sense of checklists and steps.
Vampire Fall of Atlanta (Clan Saga 1) (World of Darkness)
2 reviews
Stewart Wieck
,
Gherbod Fleming
, ...
White Wolf Publishing
, 2003
Better then the original Clan Saga
Let me start by saying I love the original WoD and VtM. I read the whole Clan Novel Series (the 14 original books) many times. This is better. Adding in information from other sources (The Book of Nod) and a bit new stuff that is fun as well. By far the best feture of this book (as well as its brothers Eye of Gehenna, Bloody September and End Games) is the way the editors pulled out the chapters ...
The Book Of Nod
Sam Chupp,
Andrew Greenberg
White Wolf Publishing
, 1997
Revelations I: Night Music
Sam Chupp,
Derek Pearcy
, ...
Steve Jackson Games
, 1996
Weird Places (Fading Suns)
Bill Bridges
,
Jackie Cassada
, ...
Holistic Design Inc.
, 1997
In Nomine Infernal PG (In Nomine)
James Cambias
, Sam Chupp, ...
Steve Jackson Games
, 2004
*OP Immortal Eyes I: Toybox (Game) (Changeling)
1 review
Sam Chupp,
Keith Herber
White Wolf Publishing
, 1995
It was a switch from the usual fantasy...
Seelie and Unseelie elves trying to eke out an existance in Banal world, battling invisible chimaeric toys in the streets of Frisco, clinging tenaciously the nobility of the Middle Ages. I found this book quite refreshing from the run-of-the-mill fantasy books one can find. Unlike many of the novels about the faerie people, this one actually takes place on present-day Earth, and the faeries ...
Werewolf The Apocalypse: Rite of Passage Through Danger Reborn, the Introductory Story / Sourcebook for ...
Sam Chupp
Werewolf The Apocalypse
, 1000
Copyright is not listed. ISBN 1565040378
*OP Changeling: The Dreaming (Changeling)
5 reviews
Mark Rein-Hagen
, Sam Chupp, ...
White Wolf Publishing
, 1995
Create myths in your lunch hour!
I may be biased, but this is possibly my favourite role-playing game. Firstly, the subject matter appeals to me. The protagonists are fairies, magical creatures. They are hosted within not-quite ordinary people (it's a simbiotic relationship), and they live on Glamour. That translates as Fun, Exciting and Interesting Stuff. Much of the action of the game - from fighting dragons to thwarting evil ...
Lords of the Known Worlds (Fading Suns)
Bill Bridges
,
Jackie Cassada
, ...
Holistic Design Inc.
, 1997
In Nomine Angelic PG (In Nomine)
2 reviews
James Cambais
, Sam Chupp
Steve Jackson Games
, 1997
the best In Nomine book ever
that's right, i said "ever". this is the most captivating, best illustrated, and most useful book for In Nomine that i have seen. not only does it really let players and GMs figure out angelic life, trials, and tribulations, but it makes anyone wonder what those demons are talkin' 'bout. personally, it made me turn from a GM who never really thought about playing, into a psycho-smart GM who ...
The Traditions Gathered II: Blood and Dreams
4 reviews
Sam Chupp,
Lucien Dark
, ...
White Wolf Publishing
, 1999
The light side of primordialism.
This book comprises three earlier books, the Verbena, Dreamspeaker, and Cult of Ecstacy Tradition books. The section on the Cultists of Ecstacy was possibly the best, giving desperately needed insights into the most stereotyped tradition. Has some great hints at Ecstatic factions, too. The Dreamspeaker section is satisfactory, and it stresses a very authentic core threaed for this diverse ...
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