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Tomb Raider: The Angel of Darkness (Playstation 2)

PlayStation2 | Eidos Interactive

average customer review:based on 206 reviews
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Better than the reviews

Okay, all the haters, did you even finish this game? If not, how could you judge it?

Fine, maybe its true that the controls are a little bit hard to handle but well, its the same controls in other popular games. Its the same controls that fans have gotten used to in Lara's previous outings. It just wouldn't be Tomb Raider without wonky controls.

Graphic wise, great. It may be not up to par with other games but its descent enough to be engrossing. Lara is more detailed and lethal with the new graphics engine. The enemies look more complex as well, including the amazing exotic locales.

The tomb raider series has always brought satisfying and beautiful stories and AOD delivered. I like this game. Its really challenging and finishing it is a really great feeling.
Maybe I'm biased cuz I love the Tomb Raider series ever since I got a Playstation years ago but you should give this game a chance. I know the developers did a great job but that greatness is something not seen in just the graphics or controls. Its in the overall.


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This game was still in alpha stage...

In the game industry, when a game is tested, it goes in two phases: alpha and beta. Alpha stage is the very beginning of testing in which the game is still under development and there are still many things missing, things needed to be added, and numerous bugs still present in the game. Tomb Raider, AOD, was obviously still in alpha stage but was released anyway, probably to synch with the release of the film. Basically, I bought this game because I am a TR fan, (well, at least up to the third release) and I wanted to see TR in full 3D. In this aspect, I was not disapointed. The game is really nice to look at and fun.

What brings this game down are all the bugs in the game. The game crashes and is unstable so you better make sure that you save often. There are many places in the game where the framerate, or motion of the charcters, slows down so much that everything looks one half the speed of normal. In other parts of the game, Laura is constantly passing through solid objects and walls. The cut scenes in the beginning are choppy and sound cuts off abruptly between takes. During loading, sometimes you see artwork in the background and sometimes you don't. All this points to a game that was released too soon before it was completed. The producers of this game seem to have developed the game without understanding the idea of what makes a Tomb Raider game a Tomb Raider game. The game has puzzles and such, just like the original, but the puzzles seem to be placed in the game just for the sake of putting them there for the gamer to have something to do while playing. There is usually no connection between the puzzles and the story line. Just lots of busy work. With all that said, I still will give it a three star rating with a warning...don't pay full retail for it. If you are a TR fan and just want to see the latest generation for a Tomb Raider game, I think it will be worth the price as long as you can get it very cheap. On the positive side, it was fun playing in this new 3D mode with the excellent graphics...most of the time. Do you remember the four sided trees/bushes in the original TR that looked like cardboard cutouts? Believe it or not, you will find them in this game! This is really poor production value. This is a PS2 game, right? How could the producers get so lazy in doing something like this? I don't know about you, but EIDOS better get new producers that understand the game better and have higher standards. If any sequels are done, you won't find people banging EIDOS's door down to buy them if this sort of loose programming and direction is continued. My two cents. Btw, I didn't pay retail.


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Strayed Way Too Far

Tomb Raider. Oh, what is there to say about Tomb Raider...? Well, let's start from the basics. Tomb Raider is the story about a girl and her guns, and she just so happens to raid tombs. Tomb Raider 1, 2, 3, Revelations, Chronicles, Unfinished Business, 2: Gold, The Lost Artifact, and the first game boy game all seemed to follow that story line. With that, Tomb Raider gained a wide amount of success. A true money maker, Lara Croft was. So, if all of the others were such a success, why did Angel of Darkness go such a stray?

First, let's discuss the attire. In EVERY Tomb Raider video game, we have all witnessed Lara Croft wearing her famous attire: the aqua sleeveless top (that has made a considerable amount of controversy) and brown short shorts. Angel of Darkness does not have that same outfit. It does not show Lara Croft running around in her unexpected clothing. I mean, who would have expected an aqua top? I know what you're thinking: "But she's escaping from the police. She needs to be disguised. Wearing aqua is too noticeable." EXACTLY.

Tomb Raider is about, well, raiding tombs. In tombs, who cares if you're wearing bright clothes or if you're outfit doesn't match? No one, that's who. But suddenly, you're thrown out in the streets, with guards watching your every move. Your thoughts? "Must... wear... CAMO!!!" In a sense, taking away her signature outfit was taking away the whole spirit of the game. Within that aqua top held the fun and high-spirited, unrealistic part of the game, while the brown pants and boots tied you back down to the kick-butt reality that is Tomb Raider. But now you're in black and camo. Where's the release from the world in that? Now it's just G.I. Jane. And sorry Lara, Jane came first, so there goes your individuality right out the door, along with your backpack.

Second, Kurtis was added. What caught my attention was the scene of Kurtis coming up behind Lara and fondling her. I'm not sure what that was about, but one thought crossed my mind: w...t...f?! The creators of Lara Croft made a very plain-Jane profile of Lara Croft: she was brought up to be a British aristocrat from birth, but later in life she got engaged, and on a plane to God-knows-where with her parents, the plane crashed, killing her fiancé, mom, dad, and plane drivers (damn... poor drivers). Lara Croft was made out to be a very dark character, sort of beyond caring for another guy that way for the fear of being hurt. So where the hell does Kurtis come in? All in all, I thought it was very disappointing.

Thrice, Lara kills that one guy, Vernan I believe. Second, she's getting chased after the police for it. Now, seriously, come on, how many people have YOU killed in Tomb Raider 2 alone? 20? 30? 50? 100??? So why is Vernan that important? What about those other guys?

Fourth, there's fighting. The trademark of Tomb Raider is two 9 millimeter pistols in which Lara takes EVERYWHERE. But what's this? Lara can kick her own ass without guns now? Damn, it's the return of Kung Fu chick! There goes the need for infinite ammo on those pistols. But going on, where did this new idea of flying kicks come from?! Where they all just sitting in a corner discussing Angel of Darkness or something:
Guy 1: "Damn it... BloodRayne came out, look at her, red hair, dark lips, and kicking! They're selling more than us!"
guy 2: "Yes, damn it indeed, my jolly good fellow, now we must make Lara's hair more brown and give her dark lips!"
guy 3: "Fighting! LET'S MAKE FIGHTING!!!"
guy 1: "But... Lara doesn't fight."
guy 3: "BUT BLOODRAYNE DOES!!!"
all: "YAY!!!"

Ok, but seriously, it was very Bloodrayne in my eyes. Where did Lara Croft go? It's no longer Lara. Jill Valentine plus Bloodrayne plus Charlie Manson does not equal Lara Croft, it equals the Angel of Darkness.

By itself, The Angel of Darkness would have been an ok game. But I'd recommend the original Tomb Raider over Angel of Darkness any day.


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reviews: 1, 2, 3, 4, 5, 6, 7, 8, 9, page 10, 11, 12, 13, 14, 15, 16, 17, 18, 19



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