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Designing Interfaces: Patterns for Effective Interaction Design
Jenifer Tidwell

O'Reilly Media, Inc., 2005 - 352 pages

average customer review:based on 47 reviews
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   highly recommended  highly recommended






A Novice Reviews

This book takes an admirable stab at removing the arbitrariness in building an interface from scratch. Tidwell lucidly examines common gestalt design principles and their ramifications in actual designs of web pages, mobile devices and other graphical interface technologies. Proximity, for example, can mean the difference between intuitively linking items in an interface or intuitively creating a distinction between them. Other reviewers bash her for pointing out the obvious, but it is the cataloging, enumerating, condensing of the obvious (sprinkled with the insights of a professional) which makes this book helpful to anyone daunted by the task of making an app that is the Gmail to the quotidian, more-awful-to-use-by-the-second Hotmail.


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a must read

this book is an absolute must for any designer studying human factors and wanting to know more about designing usable interfaces. it's a very easy read and gives plenty of examples to help you fully understand everything being discussed. well worth the investment for anyone from web designers to software designers. two thumbs up.









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Not just for designers...

I arrived at "Designing Interfaces" with a hunger for detail and references as we head deep into revising the interface of a whole section of a web site I am in charge of. And the timing couldn't have been better. Jenifer (with one "n") Tidwell is right on the money when it comes to offering a broad range of options to address just about any interface design need you may run into. Her experience working with Matlab's Mathworks didn't limit her to offering advice for client software interface design.

Tidwell goes well beyond it, delving into web design and mobile interface waters, which she swims with equal comfort and efficiency. As a matter of fact, at times the presentation of samples from alternate media/platforms (client software or mobile) pulls those of us who are more comfortable within web application development out of our comfort zone, presenting us with innovative ways to solve old problems.

All in all, this becomes a must reference for anyone needing to learn or polish skills in software interface design for any medium. And this is not limited to designers: I am an Application Development Manager and I learned a lot from "Designing Interfaces" too.


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collection of interface design patterns

this is not a "how to design interfaces" book - more of a "here is what has worked in the past when people designed interfaces". it's great for inspiration, as its examples range across web apps, desktop apps, mobile devices and others.


reviews: 1, 2, 3, page 4, 5, 6, 7, 8, 9, 10



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