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Ratchet & Clank Future: Tools of Destruction

PLAYSTATION 3 | Sony Computer Entertainment, 2007

average customer review:based on 150 reviews
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   highly recommended  highly recommended




RATCHET THE GREAT

I like this game because even though challenging it is very very fun. It is worth every penny.
Jordan W.


Good Game, Gets Boring

I played through most of it until I was close to the last galaxy. I got bored because of repetition so I never beat it but it was GREAT while it lasted. Glad I didn't buy though.









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The king of all games.

My name is lukas and this is the best game ever I can't wait for the next one.






A must-have for the PS3

I'm not sure where all the disdain comes from for the apparent lack of games on the Playstation 3. While most of it is cross-platform with the Xbox 360, there is always that one game that I haven't tried that I would love to play. Naturally one of the big PS3 titles is the latest in the Ratchet and Clank series, a platformer series that I will admit I never bothered trying in the past. While I'm still not that big into platformers, I have to admit I quite enjoyed Tools of Destruction and makes for a great playthrough.

Story: The story finds the duo being hunted by Emperor Tachyon and everywhere they go, there seems to always be someone who are trying to take the two down. So they both go across the galaxy to figure out not only why Tachyon wants them dead so badly but other reasons which may have to do with Ratchet's race, the Lombaxes. As well, Clank seems to have a strange connection with an alien trible known as the Zoni.

Graphics: Tools of Destruction is one of those kind of games that if people were to watch you play, they'd most likely crowd around the TV and watch because the graphics here are stellar. From the bright and vivid (not to mention sharp) color palette to the worlds you traverse, it's an incredibly great looking title and there's barely any hint of slowdown or drop in framerate either.

Sound/Music: Anyone hooked up to a sound system will have plenty to like here since the sound is grand and orchestral and really comes to life and makes the worlds seem that much immersive. While it's not a catchy score per se, it more than does the job. Ditto with the voice acting which is also well done and doesn't suffer from that ironic tone voice actors sometimes use where they have to ham it up on a line. Even the Zoni have awesome voices and make one remember the aliens from the "Toy Story" movies.

Gameplay: To be honest, I'm not that into platformers. Whereas ones like the Prince of Persia series are favorites, it's that sort-of run-and-gun feel that I never bought into. But what makes R&C fun is just how easy it is to get into and upon fiddling a bit with sensitivity and camera options, it was a breeze to get into. The weapons are customizable for better damage, more ammo and the like and the variety found makes killing enemies dare I say it, fun. From a device that shoots bees to a tornado launcher or missile lock and even items that make the enemies start dancing, it's fun just to switch weapons on the go and use whatever you want on them.

The puzzles aren't really all that difficult and it's really just a case of using your brains to solve them and not having to pause just to try and figure it out. On occasion you'll have some moments that fully use the Sixaxis controller like when you freefall and dodge traffic or missiles to flying through the air or lasering out walls. Unfortunately, I could never really get the hang of it and while they weren't as awful as say, Lair, I still just switched to the trusty analog stick. Another gripe is the checkpoint system; dying is not frustrating in a Ninja Gaiden way but when you get sent back it was kind of surprising just how far back I was sent and you felt like "oh come on, they're sending me back THIS far?" While I'd get to where I needed to be eventually, it was annoying feeling a sense of progression and having to reload back in the field instead of the cave/dungeon I just recently entered.

With extras like skill points, challenge modes, different fights to take on in an Arena, plus upgrading your weapons to max, there's plenty to do once you're finished. Also it's just so much fun and this one's well worth your time (also if you can get online and order from the PS Store, download the next installment "Quest for Booty").


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True to all the hype

I've owned this game for about a week, and I still love it. I finally beat the game last night, and I'm looking forward to playing it again. The game is long enough that, more than likely, you can't actually remember all of the tricks to get through the levels. There's also plenty of secrets to find that keeps you on the lookout.

The fun really lies in the weapons. The assortment of upgradeable, crazy-but-useful weapons are what gets me excited to keep playing.

At first the game feels a little cartooney, and gives the impression of being easy. This changes as you progress as the game gets quite challenging at times.

This game is highly recommended (even at full price). I look forward to the sequel.


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reviews: 1, 2, 3, page 4, 5, 6, 7, 8, 9, 10, 11, 12, 13



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