books:
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Designing Interfaces: Patterns for Effective Interaction Design
Jenifer Tidwell
O'Reilly Media, Inc.
, 2005 - 352 pages
average customer review:
based on 46 reviews
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highly recommended
Great idea generator
The graphical approach to this book makes all the difference. The content is good, overall, but what makes it most useful is the ability to flip through the pages and see examples of how other software companies have deployed variations of
interfaces
(with both good and bad results).
If you're
designing
applications this belongs on your bookshelf.
Buy it, read it, pass it on!
Simply brilliant! Absolutely the best book on UI
design
patterns
, it is also one of the best new books on
interaction design
in years. Clear, crisp, and engagingly written, this text manages a mix of fundamentals and sophisticated concepts to satisfy beginners and boffins alike. It goes way beyond the trivially obvious of so many "pattern languages" to explore and expose subtle tradeoffs and genuine dilemmas in interaction design. More than just a collection of patterns, this is virtually a complete course in modern visual and interaction design. It is must reading for designers of every ilk.
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Great catalog of user interface elements
A thorough and well-written catalog of common user interface elements, illustrated with screenshots from popular applications. Each item is explained in detail, though a better discussion of usability problems would have been welcome. But perhaps that's a book of it's own...
Something for your creative toolbox
Interfaces
. Everything has one. Even this website, or journal you are reading.
This book will appeal to
design
ers of websites and to software designers. Today software may run on the web, desktop, handheld or phone. With so many different ways to deliver information and content, its a daunting thing to deal with the differing nuances of each interface - an interface determined by the device.
This book is very up todate, but probably will requrie a new edition by this time next year as next generation phones hit the North American market in full stride.
The strong message in this book is the need for simplicity. Too often a product gets overdesigned. Usually by a product manager. They should be forced fed this book, though that might make them think they are designers, so not a good idea maybe.
Each chapter is divided into two parts.
First is the subject experience such as layout. This section is followed up by a great
Patterns showcase
of new and familiar interfaces and how they meet the challenges and elements that the chapter discusses.
The chapters themselves are grouped into three parts: overall (OS, web, apps, etc.), specific items (data, user input, text and graphic editors) and polish (style, form and function).
This is a great reference, and - yes - and lazy Sunday afternoon read. You should be a design professional and ahve experience under your belt such as nav bars, dialogue boxes and what a drop down is, and what it is used for
effective
ly. This book does not tell or show you how to get that golden interface (nor should it).
Designing Interfaces
explains some of the key things that you should know inheritly (if not know, after you have read it) and helps strenghten your cerebral toolbox and amaze yourself.
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Imparts the language to voice sound design
Knowing what is possible with technology is one of the advantages software professionals. Some of this insight comes from being connected to the larger technology community. Of course, the rest is about the experience of producing the solution.
The price of this deep insight may have trade-offs in
effective disclosure
of ideas. This book's potential is in providing a vocabulary for properly expressing the interactive opportunities possible in technology. It also provides a way to structure ideas that help improve a prototype, a product in development, or an existing solution to a more useable form. Reading this book will provide you with insights in human factors and
design that
don't harbor solely on aesthetics.
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