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The Difference Engine (Spectra Special Editions)
William Gibson

Spectra, 1992 - 448 pages
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Not the best of either, but very thought provoking

There's a convention in SF, honored perhaps more in the breach than in practice, that goes back to H.G. Wells: A good story _changes one thing_, and then extrapolates from there.

That convention is most relevent in the "alternate history" sub-genre. As the "hardest" of the first-wave cyberpunks, an SF fan has to expect that Gibson and Sterling would honor that core convention. So the greatest mystery of this book, for most of its length, is to figure out what the devil that one change _is_.

Since I believe I've done that -- and it's by no means obvious -- I won't spoil the fun. But I will say that it looks like much better SF once you do figure that out.

The book has many flaws, most traceable to the dual-authorship. The writing is uneven -- neither Sterling nor Gibson are chameleons, and they don't do much here to approach a common style. Characterization is uneven because, though it's a strong suit for both writers, they handle it quite differently, and seem to have different visions of the characters.

But even at its worst, this is a good novel; and it's one of the most finely realized and plausible alternative histories I've ever read.


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Steampunk screams

Indeed, this is the first of an unfortunately limited genre. Gibson and Sterling do a very entertaining and informative job of showing us the Victorian era's industrial mastery. The story, unfortunately, comes unraveled a bit. Nonetheless, the prose is engaging and the story premise quite brilliant. It focuses on the question of "what would have happened if computation had been successfully realized in a mechanical medium first?" This is an excellent premise for philosophical and historical speculation. It forces us to focus on the prejudices we tend to uphold regarding electronic computation. Those prejudices are nicely bent by this book. Moreover, it serves as a nice little history lesson about the true origins of computers and the very first programming language, which just happens to have actually been partially developed by Lady Ada Byron, Lord Byron's (the poet) wife and mathematical prodigy in her own right.

I would love to read more works in this genre. Recently, there has been a renewal of interest surrounding the accomplishments of the Victorian era, and we should all keep in mind the spirit of possibility emodied by the Victorians. This is a good book to read in conjunction with Neal Stephenson's _The Diamond Age_, which I will also review.


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The genesis of steam punk?

I acquired a copy of this book almost immediately after it was published, partly because I'm an avid fan of alternate histories and partly because I was an acquaintance of Bruce Sterling, one of the cofounders of cyberpunk. That is, I knew him to talk to because he was an Austinite and always came to ArmadilloCon, and he sort of knew who I was (though he made no pretense of remembering my name each year). He was pleased to sign my copy -- and changed the copyright date on the title page to 1855!

And why do I especially like this book? It's the first instance I remember of what soon came to be known as "steam-punk." A technology-based yarn, but with Victorian techno, not computers. Not exactly. There are three principal characters here: Sybil Gerard, daughter of Walter Gerard, the great Luddite agitator and orator; Dr. Edward Mallory, dinosaur-hunter, afficionado of steam-gurneys, and stalwart of the Industrial Radical Party; and Laurence Oliphant, who pretends to be only a somewhat adventuresome journalist-cum-diplomat but who is actually a top intelligence operative and handler for Her Majesty's government. And then there's Inspector Fraser, part of the very Special Branch, as well as a number of nicely realized supporting characters.

But, of course, the story is really about the world of 1855 in which Charles Babbage was very successful in developing his mechanical computer, a marvelous Engine (always capitalized here) of wheels and rods and gears and punch cards that has put Britain well on top of things, and the government in many ways well on top of its citizens. The plot device that gets things going is the theft of a box of punched Engine cards, the purpose of which is never quite divulged -- though we know the program they contain is Important. It's all a great deal of fun in the Idea-as-Hero tradition. Gibson and Sterling (mostly the latter, I think) have definitely got the feel of the times and the city of London, immersing the reader in authentic jargon and cant, but without casting you adrift.

Frankly, I don't understand the antipathy of the other reviewers. It's a pretty good story and most people I know personally, even those who aren't big Gibson fans, liked it. In fact, my only real complaint is in an area where Gibson's hand definitely shows, and that's the ending of the book. Actually, it doesn't really end; it just stops, and with a bit of Gibsonian mysticism regarding the set of cards thrown in.


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Worth it for imagery alone

The vividness with which the authors bring the Victorian computational machinery to life has stuck with me since the book first came out. I can still feel the clackers computing in their warehouses and feel the whoosh of pneumatic data. Tie-ins to such wonderful gizmos as the Jacquard loom provide an appropriate scientific backdrop. It's also short and easy to read, definite assets in my opinion; in this way, it contrasts with books by authors such as Vernor Vinge or even Greg Bear (the latters Blood Music excepted), who also introduce wonderful new societies situated among thought-inspiring technical gizmos. The pitting of London against Paris is more in the style of Agatha Christie than John Le Carre; surely an intentional move which gives the book a nice uncomplicated feel.


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reviews: 1, 2, 3, 4, 5, 6, 7, 8, page 9, 10, 11, 12, 13, 14, 15, 16, 17, 18



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recommendations

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Patty's Pioneers' Recommended Reading
EC Nominations for November 2007
History: Alternative Reality
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