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Halo 2 Hacks: Tips & Tools for Finishing the Fight (Hacks)
Stephen Cawood

O'Reilly Media, Inc., 2005 - 270 pages

average customer review:based on 11 reviews
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   highly recommended  highly recommended





this is a Magazine not a book

He was a little disapointed with the item. He thought it was a book not a magazine


Excellent companion to Halo 2!

A good book for those who love Halo 2 and those to need a little help gettin' the edge on the enemy!!!









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Best Halo 2 Guide EVER!

I bought this book, because I'm a big Halo 2 fan. I play Halo 2 all the time. And let me just tell you, this book is the greatest.

Don't let the name Halo 2 Hacks fool you, the first half of this book shows you plenty of Easter Eggs, techniques, glitches, and awesome stuff in the game. The second half shows you modding tools, where to get them, and how to use them. It does absolutely nothing to show you how to cheat on X-Box Live, which is good. I'll bet you didn't know that you can mod a map so when you crouch, you get an ariael view of the sky. You can jump a bazillion feet into the sky. You can put a Scorpion turret on the back of a Warthog. You can even make your shotgun fire dozens of plasma grenades, and this book shows you how to do ALL of those.

See people with interesting textures on their modded maps? This book shows you programs you can use to make those. You can inject meta (I bet you don't even know what that is, but this book will show you!) to make a picture of George Bush apppear over the map. Now I don't know why you would want to, but you can!

I bet you had absolutely no idea before that the Scarab gun is in the form of a Plasma Pistol on Metropolis. This book shows you how to get it. There's a giant soccerball on Metropolis, also. This book shows you how to get it. There's a skull that changes the physics of the game and makes everything explode bigger. This book shows you how to do that. This book shows you EVERYTHING!

In overall, I give this book a 11/10. It is the best guide book I have ever read.


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JUMPING THE HALO!

Do you want to know the type of work that is currently being done by the Halo community? If you do, you're in luck! Author Stephen Cawood, has done an outstanding job of writing a book that will show you how to explore the new dimensions of Halo 2 games and some of the most interesting Halo 2 mods that you can create on a modded Xbox.

Cawood, begins by showing you some of the more interesting Halo 2 jumping techniques. Then, he covers the most mysterious of Halo 2 Easter eggs, the skulls. The author continues by showing you how to find some more interesting Easter eggs. Next, he introduces you to interesting things that you can do in the Halo 2 universe. Then, the author covers some interesting anomalies in Halo 2. He continues by showing you the best software tools available for changing the way Halo 2 functions. Then, he shows you how you can create your own weapon variations. The author continues by covering mods that can be made to Halo 2 vehicles. Next, he introduces you to some mods that alter the Halo 2 environment. Then, the author covers mods that relate to the presentation of Halo 2. He continues exploring mods that affect the Halo 2 game engine. Finally, he introduces you to some of the best modded maps that have been produced to date and gets you started on making your own.

In this most excellent book, each hack stands on its own. This book has been written with the same goal in mind, that is, to give you afresh way to enjoy your Halo universe.



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Well Done

Halo 2 Hacks is a very well written book and easy to understand. The pictures and "visual aids" are very helpful. A definate must for EVERY Halo 2 fan! The section on modding is really well done too. A good introduction to modding, a good source for "how-to" find/use gameplay secrets. A well done book. 5 Stars.


reviews: page 1, 2, 3



Even if you've finished Halo 2 in Legendary Mode, you're not done with this game. Not by a long shot. You know there's a lot more you can squeeze out of Halo 2, and with the clever hacks we have in store, you'll turn the game into a whole new experience. Halo 2 Hacks is the creation of consummate gamer and Microsoft insider Stephen Cawood, an original member of the Halo 2 beta test team. He's got it all, whether you're into single or multiplayer games, a level 25 or above, or even a complete n00b.

If you are a beginner, you may not yet appreciate that Halo 2 for Xbox is the biggest game to hit the galaxy. Ten million copies have already sold, including 2.4 million on the first day it hit the shelf. So you're in good company, even if you've never played its predecessor, Halo: Combat Evolved. Pick up this book and you'll be able to fully appreciate the Halo 2 universe.

Halo 2 Hacks is packed with a horde of great hacks for weapons, levels, vehicles, game play and mods. You'll learn how to perform expert tricks, exploit glitches and find Halo 2 Easter Eggs - including the famous skulls. And discover all the nooks and crannies you didn't even suspect were there. Each hack has a thermometer icon to indicate its relative complexity, whether it's a beginner, moderate, or expert hack. Each one stands on its own, so you can either read the book from cover to cover, or jump around until you see a hack you want to try.

This title was created with the help of numerous gamers from the Halo community. Whether it was a trick, a glitch or a mod, Cawood went straight to the source and gathered all of the necessary information to help you complete the hack. The mod section of the book features contributions from Grenadiac, MrMurder, Iron_Forge, GTJuggler, The Swamp Fox, and many more. Halo 2 Hacks also features a foreword by Ducain (the admin for HighImpactHalo.org), Louis Wu (the admin for Halo.Bungie.org) and Grenadiac (the admin for HaloMods.com).

For all the brave souls who want to learn how to trick Halo 2 into running the hacks and mods of their choice, Halo 2 Hacks is a must read. Roughly half of this title is dedicated to creating your own Halo 2 mods. If you're a fan of tricking, glitching or modding, then this is the book for you. But only for gamers who think they're worthy of the distinction.




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