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Writing and Illustrating the Graphic Novel: Everything You Need to Know to Create Great Graphic Works
Mike Chinn
Barron's Educational Series
, 2004 - 128 pages
average customer review:
based on 4 reviews
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Good Solid book
This book in not bad. It has a solid well written structure to it. The chapters are sequentialy based. But;
you
can dive into ANY chapter at a moments notice and glean LOTS of information.
American readers might get lost with British language & grammar but that is minor.
The ONLY drawback is the section on computer
graphic
s. Its obvious this book was written about 4 years ago so the technology HAS changed.
Can't wait to read his NEW book on making comics digitally!!!
Best of the bunch
After reading several books on the subject, I honestly feel that this is the best when it comes to get a good feel for the industry and the genre. It is not too wordy, as some on the topic, but it is not too skimpy either. I really feel I learned something from this book.
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Complete, Comprehensive with a Fantastic Design!!
A complete guide. A ride through the
Graphic
Novel
concept and
everything
you
need
to
know
to meet face to face with every detail, including reading recommendation for every genre.
A must have for any creator or fan, and one of the few written recently specially devoted to the Graphic Novel
Dramatized sequential illustrations with dialogue?an art form once confined to production of comic strips and comic books?has recently graduated into the popular, fast-growing, and often financially rewarding genre of the
graphic
novel
.
Writing
and Illustrating the Graphic Novel is an authoritative instruction manual suitable for formal art class or for self teaching on the part of ambitious self-starters. Beginners who have artistic and storytelling aptitudes learn the basics of graphic novel creation, from first conception of a story idea to publication of a professionally produced book. An introductory chapter describes the widely differing graphic novel sub-genres and the appropriate styles for each. They include superhero, gothic tale, adventure/action story, sci-fi, crime story, and literary fiction. A succeeding chapter discusses and shows examples of picture panels, speech bubbles, la
you
t, and characterization of
works
in progress. Subsequent chapters offer advice on finding inspiration for stories and explanation of the technique of writing for graphic novels. A variety of illustration and layout styles are shown with reference to ways in which each fits a different sub-genre. A final chapter presents practical tips on getting a graphic novel published. More than 400 illustrations take students step-by-step through the process of creating a graphic novel.
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