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Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)

Wizards of the Coast, 2007 - 160 pages

average customer review:based on 23 reviews
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   highly recommended  highly recommended





Get it if u want to stay in 3.5 ed.

This is absolutely necessary if u want to stay in 3.5. The text is clear and able to solve all your doubts of the 3.5 rules. The information is well organized and the flavor texts explain how the autors think the rules. The illustrations came for all other 3.5 books, so i'll find good and bad ones. If u don't care about the 4ed. or simply prefer the 3.5 rules, this is a must have item on your table, it helps a lot, with quick reference guide and clear explains about some problematics of the game.


Very Good

A must have for those who still play D&D 3.5. All the rules of the game in one book. Uptaded rules with errata.


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Useful and well organized

The Rules Compendium adds little new material apart from the design notes from some D&D writers. I found that commentary interesting and worthwhile. The meat of the book itself, however, is a compilation of several years of rules development stretched out over dozens of products. The Rules Compendium condenses and organizes the rules of the game into a useful format. As an in-game reference, it is nearly complete, incorporating not only the material from the PHB and DMG but also rules such as swift and immediate actions added by later products.

The only warning I would make is that there is essentially nothing new in this book. It is useful whether someone has just a few books and would like all the rules in one place or they have lots of books and do not want to hunt through them to find something specific. If you are running an active D&D game, I can strongly recommend it, but it is not going to offer much to the casual player or someone looking for inspiration.


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Rules rules and all the rules

This is s great book to have if you want all the rules in one place!
It it also a must if you do not want to switch to 4th Edition D&D.

The only problem is sometimes the rule you are looking for is not where you would expect it, but that is overcome with use.

All in all a solid book that will see lots of use by any 3.5 D&D gamer.


convenient

This book is nicely priced at Amazon,but it ends up being another book you will carry-especially for an already heavy laden DM.It is a useful tool for the game table and it explains many rules quite efficiently,and even adds some usable twist to existing rules.
I would recommend this book more for a helpful player character at the gaming table,it is useful-but for a Dm it is just another book because it doesn't eliminate the need for any others.


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reviews: page 1, 2, 3, 4, 5



The definitive reference guide of Dungeons & Dragons(R) core rules.

Tired of hauling all of your D&D rules supplements to the gaming table? Having trouble finding the rule you need? The Rules Compendium supplement takes all of the game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters.

In addition to presenting the rules of the game, the Rules Compendium incorporates official errata as well as behind-the-scenes designer and developer commentary explaining how the rules system has evolved and why certain rules work the way they do.


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