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Warriors: A Comprehensive D20 Sourcebook for Fantasy Role-Playing Games
Michael J. Varhola, Paul O. Knorr, ...

Skirmisher Publishing, 2003 - 128 pages

average customer review:based on 52 reviews
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   highly recommended  highly recommended





Nice!

This book is great for any DM. Both amateurs and veterans will find this book able to help them create quests and their DMing ability.


A Great Addition to the Genre

Warriors is a great addition to the fantasy roleplaying game genre and a boon to anyone seeking resources that can be used to realistically and compellingly expand the capabilities of combatant classes. I ahve used this one in my own game and been very pleased with it.









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extra realism !

This is a great book to add that 'extra' realism to D & D. Varhola's history and writing background, added to the obvious expertise of the other authors, lets the players add a level of realism and history that makes a good game far better //


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Great resource for DMs

As a DM, I am always looking for new material to make my games more 'realistic' and different. This book is an excellent resource to spice up the warrior class. I am looking forward to purchasing more material from this company.


Full of interesting ideas

This book is full of intriguing ways to flesh out warriors, fighters, and even paladins, rangers, and barbarians. Suddenly, you have a huge number of options to help breathe life into your medieval or fantasy army, or even the local thugs in the streets. The book has a definite historical flavor, which I like quite a bit. I enjoy the references to ancient times, as well as African and Asian history. The prestige classes and the concept of subtypes gives the normally rigid warrior sudden flexibility. Skirmisher has done a great job of turning out a book that I will actually use, instead of something that will collect dust on my bookcase.


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reviews: page 1, 2, 3, 4, 5, 6, 7, 8, 9, 10



Warriors is a comprehensive D20 sourcebook for fantasy role-playing games that expands upon the description of the Warrior class in the 3rd Edition DMG. It is an invaluable resource both for dungeon masters who want to expand the variety and realism of combat encounters and martial non-player characters and for players who want to enhance the military and combat capabilities of their characters.

Features include:

? Sixteen military prestige classes, including the Aerial Cavalryman, Charioteer, Combat Engineer, Executioner, Marine, Mechanist Infantry, Mountaineer, and Sheriff.

? More than 30 military subtypes, including archers, artillerists, cavalrymen, beast handlers, infantrymen, medics, pathfinders, peasant levies, and templars.

? Nine non-military subtypes, including bandits, barkeeps, thugs, and traders.

? Two dozen skills, including Craft (Airship-Making), Knowledge (Beast Lore), Operate Device, Profession (Bartender), and Signaling.

? Nearly a score of feats, including eight devoted to aerial warfare.

? New weapons, armor, and equipment, including weapon accessories, elephant gear, siege engines, balloons and blimps, and guidelines for incorporating high-technology weapons into a fantasy campaign.

? Sixteen new spells, including Battle Runes and many specially designed for use by members of the Zealot prestige class.

? More than 80 new magic items and five new weapon special abilities.

? Three new combat-oriented monsters.

? Two dozen detailed, ready-to-use NPCs.

? Rules for incorporating chariots into combat.

? Rules for using large beasts like elephants in warfare.

? Guidelines on historical and non-human heraldry.


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