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Salamandastron
Brian Jacques
Recorded Books
, 2004
average customer review:
based on 136 reviews
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highly recommended
The Book of Salamandstron
The Book of Salamandstron
Salamandstron, written by Brian Jacques in 1992 and published in 1993, is the fifth book in the Redwall Series. Like all Redwall books, Salamandstron is an animal adventure saga, which picturesquely describes a stunning tale set in medieval times. Intently, because of the strength of the story line, the reader will continue on through the book, like a bookworm, to find out what happens in the end When finished the person who examines this book, will have perused 391 obsessive pages, which, as interpreted, would have taken the reader through the world of Redwall.
Since the book, at times, tells five different stories, there are several different main characters and several antagonists. The first main character to be introduced is Lord Uthstripe the Strong, the Badger lord of Salamandstron, a mountain fortress. The Badgers lords of this massive mountain are mysterious characters. They are fierce fighters and reckless worries, who at times can be possessed by the terrible blood wrath and kill all in sight. Uthstrip's adopted daughter Mara, at the beginning of the book, was not content with her life at Salamandstron. The military fortress was strict and forcible, and Mara did not like her restrictions. Samkin, a young squirrel, contentedly lived at Redwall Abbey. In the beginning he was very mischievous and many times because of his carelessness, almost caused serous injuries. Ferahgo was an evil, cruel, pain-causing tyrant, who was the assassin weasel and chieftain of the horde of corps makers. Cruelly he Murdered Urthstripes parents and caused Urthstripe and his albino brother to be separated. Ferahgo's son Klitch was just as evil and crafty as his father. Fighting against each other, both wanted control of Salamandstron. Another enemy (although not a living creature) gets introduced about half way through the book. A terrible sickness called Dryditch Fever takes hold of the Abbey. It almost wipes out all. Although the characters all have different story lines within the book, each one is tied together in the end.
Opening at Salamandstron, the story begins with gloom. From the first, as Urthstripe reveals his anxiety for Mara with the words "Any sign of Mara yet?" it tells of Mara's discontentedness with the strictly ruled life she is living. It opens with her gone on one of her frequent run-a-ways. When she returns after two days absence from the mountain she brings two vermin, one of them Klitch, who falsely befriended her. Urthstripe throws the weasel and his companion out of the mountain, and Mara becomes so angry that she runs away for good. Accidentally (at Redwall) Samkin finds the skillfully crafted sword of the Legendary Hero, Martin the Warrior, but two stoats evilly steal the magnificent sword. The vermin were part of Ferahgo's horde but deserted. Samkin and Arula (Samkin's mole friend) chase after the stoats because the sword, which they took, represents the spirit of Redwall and could not be lost. They met some peculiar friends. Back at the Abbey Dry Ditch Fever broke out. Everywhere, from Salamandstron to Redwall Abbey trouble seemed to be taking hold of the good guys.
As the book continues the troubles grow worse. Mara, after being chased by Ferahgo's horde, escapes, but was betrayed into the hands of King Glagweb, the head of a cannibal toad tribe. Unfortunately she and several shrews, which were also caught, were going to be served up at a special occasion. Back at Redwall Thrugg, a brave otter set out on a journey to the mountains of the north to try to find the Icetor Flowers, which will cure any sickness. Sadly, however he gets trapped. Attacking him, a horde of crows in a pine forest almost overwhelmed Thrugg and his little friend baby Dumble. Samkin and his mole friend Arula were still persistently chasing after the vermin who stole the sword, when, one died of Dryditch fever and the other was killed by Ferahgo's tracker rats. The head of the trackers took the sword and headed back to Ferahgo's horde, but Samking and Arula still followed. They followed to get back the sword, they followed for their friends at the abbey, and they followed to slay the takers of Martins legendary blade. At Redwall Abbey, as dry ditch fever took victim after victim, all but two or three animals were stricken. At Salamandstron there was great famine because Ferahgo who besieged the mountain somehow destroyed or poisoned all the mountains food. Will Redwall Abbey be wiped out, or will Thrugg get back in time with the Icetor flowers? Will Mara and her friends be eaten or will they find a way to escape? Will Samkin retrieve the great sword? Will Salamandstron hold out? To discover what happens, READ THE BOOK!!!!!!!!!!!!!!!
If The book Salamandstron is amazing it is because it seizes and holds the readers attention. Having a good story line, this book is extremely well written. Undoutedly, another reason this book is so good is because Brian Jacques uses very descriptive adjectives and excellent verbs as illustrations for every scene. The story builds up suspense. Throughout, it never contradicts itself. The story is very vivid. Salamandstron is not just a book, which might be ok to glance over; it is a must-read saga.
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Great!
At one time, this was my favorite redwall book. It was also the first redwall book I read all of. In this book, the fearless badger lord Urthstripe the Strong leads his army of long patrol hares in a battle against the cruel Ferahgo the Assasin. Read this book, it's great!
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Amazing Adventures
What would you do if you were being attacked by an army of vermin, or your abbeys most prized possession, or if your abbey was being threatened by a deadly disease? Would you defend yourselves, find an antidote, or would you go after the possession? Well that is exactly what the charaters in this story did. This little world is filled with badgers, hares, vermin, mice, moles, shrews and squirrels. Also thisworld is also filled with a volcanoe, woods, seas, dunes, lakes, rivvers and enormous mountians.
In this fantasy a bagder named Mara left her home because her strict father was always punishing her. When she left, her friend ccame along with her. His name was Pikkle. On their journey they met two vermin who became frineds with them so they woild lead them to
Salamandastron
)(Mara's fathers fortress). There had been many rumors that there is a great fortune somewhere inside the volcanoe. So now the vermin were going to attack the fortress. Another two vermin acted as if they were lonely travelers (but they really weren't) and went to Redwall and the Red wallers accepted them. They tricked the Redwallers and stole the sword of Martin the Warrior also killing one of the Redwallers. When the vermin escaped one of them died of a deadly disease. He got the disease while at Redwall and now the Redwallers are at great risk.
What will happen to everyone? Will Salamandastron survive? Will the Redwallers perish? Will they get the sword back? This book was relly good and every time it would sound good, it would change to someone else. I would really recommend this book to anyone who enjoys fantasy, action, and adventure. This is the fifth book of the 17 book series.
-Peyton
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Salamandastron
I like
salamandastron
for many reasons.0ne is the book has lots of action .the bookis writen by Brian Jacques.This book is fantasy because animals have human abiltys.brian writes many more books.
Different Size than others
While the book itself is very good (according to my 12 yr. old son), the size is different than the rest and he likes things orderly (especially since there are so many in this series) so we ended up going out and purchasing the same book, but by "Ace" publishers so they would all fit on his bed shelf.
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The inhabitants of Redwall relax in the haze of summer-but as they do, the neighboring stronghold of
Salamandastron lies
besieged by the evil weasel army of Ferhago the Assassin. Worse still, Mara, beloved daughter of Urthstripe, Badger Lord of the Fire Mountain, is in terrible danger. Then a lightning bolt uncovers the sword of Martin the Warrior, and young Samkin embarks on an adventure that leads him to Mara. Can the good creatures triumph over the villainous Assassin?
Illustrated by Gary Chalk
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