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Late Night Vrml 2.0 With Java
Justin Couch, Cindy Reed-Ballreich, ...

Ziff Davis Pr, 1997 - 710 pages

average customer review:based on 2 reviews
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Required for anyone combining VRML and Java.

This was the best book to get me started writing VRML and Java. If you know Java and want to integrate it with VRML, then this is the book for you.


vrml book for serious graphics programmers

So far this is the only VRML book I have found that is written at a level which is useful to serious graphics programmers. If you've programmed graphics applications using some other API and would like to learn VRML, I would strongly suggest buying this book. The topics range from the incredibly simple (here's what VRML is) to topics like subdivision curves and procedural modeling (they have some neat Lindenmayer / fractal plant demos). I actually lost my copy, and am somewhat upset that the book is now out of print.


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VRML 2.0 gives serious programmers the power to create 3D worlds for a wide range of application. Late Night VRML 2.0 with Java is your key to these promising new technologies. A code-rich, product-focused approach familiarizes you with today's bleeding-edge virtual programming strategies and provides practical techniques you can use to create impressive new Internet-based environments. With Late Night VRML 2.0 with Java as your guide, you will: write a scene generator and learn to generate objects in the scene; understand how events; flow between VRML 2.0 and Java; create a library of prototypes; gain insight into the Java API for VRML 2.0; find out the latest on the Living Worlds and Universal Avatars proposals; and convert other file formats into VRML 2.0.Teaches how to model complex, real-time data representations and animationsComplete code for a Java-based 3D serverCD-ROM includes utilities, ready-to-use VRML objects, class libraries, and more


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