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Legends & Lairs: City Works
Mike Mearls

Fantasy Flight Games, 2003 - 176 pages

average customer review:based on 2 reviews
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Excellent resource for gamers AND writers.

This is quite possibly the best RPG supplement I've ever come across. Ever!

Well-written and logically laid-out, with more than enough to detail to spur the imagination in a million directions, but not so much that it constricts it. For DM/GMs, this is an invaluable resource for creating realistic, vibrant city-based campaigns that your players will love. For writers - particularly fantasy writers, natch - this is a MUST-HAVE for developing living, breathing cities that your readers will return to again and again.

[NOTE: The red cover seems to be from an earlier edition entitled Citycraft. This review applies to City Works, the blue-covered 2003 edition.]


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How does a city work?

Apart from the Core DM-Guide this is the best sourcebook I've read so far. It gives a DM much needed help regarding questions like "How big is the city guard in an average town" or "how big has a town to be to plausibly entertain a thieves guild" (and how does it work). In general it tells You how to build a realistic city. It gives good and solid background on things like power-centres within a city, types of cities, their size depending where they grow and so on. It gives good rules on city andventures and city characters.
The graphics are... ok (Of course You easily become spoiled by the core-books) and I "missed" a chapter about "realistic" sewers in a fantastic/medieval city, as this is a part, where a lot of adventure takes place. Also a chapter about "arabic" towns with bazaars etc. would habe been an icing on the cake.
There is a lot on randomized city construction which I probably won't use a lot - but thats personal.
Summing up: You find a lot in this book which You don't find anywhere else, a really good buy, even if You use a different RPG-system.


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The Legends & Lairs line of sourcebooks expands the options for any d20 game, providing new rules and statistics for everything from new races and character options to traps, treachery, and adventuring on the high seas. Citycraft is a complete guide to running d20 adventures and campaigns in urban settings, rather than in dungeon or wilderness settings. From small hamlets to vast medieval cities, from taverns and guildhalls to palatial estates, Citycraft brings urban centers to life.



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recommendations

LEGENDS & LAIRS (sourcebooks for the D20 gaming system)
My Legends & Lore Source Books List for D20
D20 supplements: cities and city-building
10 Steps to the Perfect D&D Campaign




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