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3D Game Programming All in One, Second Edition
Kenneth C Finney

Course Technology PTR, 2006 - 1085 pages

average customer review:based on 38 reviews
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Pretty Good

This book is actually a text book for my school. I saw a lot of complaints from other people on how much it talks about the Torque engine. Personally I think that is a good thing at 150 the Torque engine is something that most people who want to get into creating games could afford. The unreal engine costs thousands so it would be bad if it went into that or another engine like that, because most of us could not afford to get the engine and use what the book is teaching.


The book is comprehensive and easy to follow

A COMPLAINT.

The book is a treasure of information about the subject matter. However, the included CD if faulty. It doesn't install. T tried to install it on two different machine in vain. I emailed Thomson Course Technology about this matter and I received no response.

THE PREDICAMENT OF OVERSEAS BUYERS.

Althaugh overseas buyers pay the full amount including postage, they are oftern ignored when it comes to faulty products.

AMAZON Authority should consider overseas buyers' helplessness in this situation.

I need the CD badly and I am willing to pay any amount for a sound one.

Thank you for giving me the opportunity to raise this matter.

Regards,

Fawzy Youssef.




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my son's xmas present

My son really likes the book. He requested it on his xmas list, and was very pleased when he opened the package with the book inside. Thanks a million. P.B.






Very misleading title but good introduciton to Torque

Pros:
Well written in an informal and easy to follow manner.

Provides a good overview of the game development process with a focus on indies.

Great intro. to the Torque game engine. Far superior to the online documentation from Torque.

Cons:
The title "3D Game Programming All in One" is terriblly inappropriate. This book is packed with 1000+ pages of good information but it should have been called something along the line of Introduction to Torque scripting, emphasis on the Intro part.

Many detailed pages are spent on agonizingly basic tasks while more difficult subjects get glossed over, with the reader left spending a few hours inventing a step B cause the author magically went from A to C.

More then once you'll be following one of his cookbook lessons and you are presented with an options menu with something like 50 options with unintuitive names and he tells you to just accept the defaults then moves on and never looks back. Maybe some tables explaining what those options do would be nice. This is "...All in One" right?

Many many hours will be spent coping code from the book and then executing it in the torque game engine. However, the author has left dozens and dozens of errors in the book code, some of which are grossly inexcusable. Did the author not try his code after he typed it? Come on guy, cut and paste, I know you didn't crank out this tome using a pen.

My biggest issue is that a lot of software, files and code comes with the book. But half the software does not match versions used in the book and many of the game files aren't what they are supposed to be. Code does not say what the book says it does, some image files are none existent and some of the animations are clearly works-in-progress just dumped onto the CD. The animation for an ogre dieing is actually an ogre being bounced across the screen and then dragged under the floor.

I gave the book 3 stars because despite its many flaws I learned a lot and was able to resolve most issues at the expense of a few hours frustration. This book needs editing and lots of it. Also, I'll most likely buy his advanced version.


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reviews: page 1, 2, 3, 4, 5, 6, 7, 8



Are you an aspiring game developer with a great idea, but no practical knowledge for turning that idea into reality? 3D Game Programming All in One is the comprehensive guide you need! This new edition updates the original coverage with the latest version of Torque from GarageGames, and provides the very best tools available to the Indie game maker. This hands-on book not only teaches the technical skills behind 3D game programming, but also provides you with the practical experience you need to create your own games. As you create a first-person shooter, you'll cover the techniques behind the programming, textures, and models that go into successful game creation. You'll also cover the Torque Engine and will learn how to integrate sound and music into your game. 3D Game Programming All in One provides you with the training, experience, and tools you need to turn your dreams of game creation into reality!


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