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House Of Danger (Choose Your Own Adventure) (Choose Your Own Adventure)
R. A. Montgomery

Chooseco, 2007 - 120 pages

average customer review:based on 4 reviews
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great book!

my son loves these books! he likes that you can choose how the story ends and then read it again and choose a different ending. nice to have a book that can be read more than once and still be fun.


great innovative idea

This was the first of the Choose Your Own Adventure books that I ever read, and I loved it. That was about fifteen years ago. I am currently trying to hunt all of them down and add them to my collection, because I loved them so much growing up.

These books are perfect for a younger reader. They are not straight novels. They are not 300-400 pages long. In fact, some adventures can last about 3 or 4 pages! They are not filled with big words, and they are not boring. In fact, they're aimed at pure action and adventure, yet they're not violent at all. There's little plot and character building, which is something that might turn a younger reader off.

Plus, as small as each book is, they contain numerous different stories. It is up to the reader to decide how the story ends. It is Nintendo in book form!

In this particular book, you are investigating a mysterious house. Who owns the house? What kind of strange things or people will you encounter?

If you are looking for material to encourage a child to read for any reason, these books are perfect!


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Read this book

This book is crazy. You are a young detective, solving crimes. The story begins with a mysterious phone call for help. You end up following clues to the old site of a prison. That is where the real adventure begins. There are talking chimpanzees, a professor, genetically altered plants, aliens, explosions, and all sorts of advanced technology! Each turn of the page brings a new scene with new characters and new dangers. It's up to you how the story ends.



Beware and Warning!

This book is different from other books.

You and YOU ALONE are in charge of what happens in this story.

There are dangers, choices, adventures and consequences. YOU must use all of your numerous talents and much of your enormous intelligence. The wrong decision could end in disaster - even death. But, don't despair. At any time, YOU can go back and make another choice, alter the path of your story, and change its result.

You are a clever young detective. You get a mysterious call for help. Your GPS caller ID traces the caller's name and location. You go with your friends Ricardo and Lisa to investigate the site. A Civil War-era prison once stood at this spot, but no knowledge of American history could prepare you for what you are about to encounter there now!


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