Geometric Tools for Computer Graphics (The Morgan Kaufmann Series in Computer Graphics)9 reviews
Philip Schneider, David H. Eberly

Morgan Kaufmann, 2002

Coordinate free!

+ Great Content But Needs More Thorough Review Of Mathematics
+ More useful than I thought it would be.

This is the first book I found that does an incredible job of covering vector geometry from a coordinate free approach. The first 1/4 of the book covers the basics with an excellent mathematical approach. The rest of the book show excellent examples of just about any type of intersection and ...
  
  











  



  
C++ Programming Language, The (3rd Edition)279 reviews
Bjarne Stroustrup

Addison-Wesley Professional, 1997

A lot of information. Well organized. From a man who has done an enormous amount of work on C++.

+ C++ Stroustrup
+ The Book Of All Books
+ Beginner or Advanced, this book is for you
+ The C++ equivalent of K&R
  
  











  



  
Effective C++: 50 Specific Ways to Improve Your Programs and Design (2nd Edition) (Addison-Wesley ...133 reviews
Scott Meyers

Addison-Wesley Professional, 1997

Just get it

+ A book to read after knowing c++ syntax
+ Kindle Edition formatting acceptable, but not great
+ Good theoretical treatise of issues at hand
+ c++ programming
  
  











  



  
Mathematics: From the Birth of Numbers62 reviews
Jan Gullberg

W. W. Norton & Company, 1997

Great way to put those brain cells through their paces again

+ Excellent math resource
+ A Bit Pricey, but aren't all Math Books?
+ superb
+ nice survey of basic mathematics
  
  











  



  
Essential Mathematics for Games and Interactive Applications: A Programmer's Guide (The Morgan Kaufmann ...8 reviews
James M. Van Verth; Lars M. Bishop

Morgan Kaufmann, 2004

Fabulous teaching!

+ Outstanding
+ Great introduction and specifics
+ a grab bag of germane maths topics
  
  











  



  
More Effective C++: 35 New Ways to Improve Your Programs and Designs (Addison-Wesley Professional Computing ...39 reviews
Scott Meyers

Addison-Wesley Professional, 1996

Wow amazing

+ good, but not as good as its predecessor
+ More of the same good thing
+ Good Reference, Worthy Sequel For More Advanced Topics
+ A good supplementary reference
  
  











  



  
Rapid Development: Taming Wild Software Schedules112 reviews
Steve McConnell

Microsoft Press, 1996

A must read for Software development

+ Applies today as much as it ever did...
+ Essential Understanding of Software Development
+ Excellent Book on the Software Development Process
+ A Must Read For Anybody Interested In The Dynamics Of Software Engineering
  
  











  



  
Computer Graphics: Principles and Practice in C (2nd Edition) (Systems Programming Series)41 reviews
James D. Foley, Andries van Dam, ...

Addison-Wesley Professional, 1995

book review

+ suffers from bitrot
+ good book
+ All-time classic
  
  











  



  
Graphics Gems I (Graphics Gems - IBM)6 reviews
Andrew S. Glassner

Morgan Kaufmann, 1990

A classic (though I'm biased)

+ SW rendering, here I come!
+ A classic, but now a bit dated
+ the bible of 3-d programmers
  
  











  



  
Game Physics (Interactive 3d Technology Series)7 reviews
David H. Eberly

Morgan Kaufmann, 2003

Good stuff

+ GREAT book, if you don't fear math
+ The best of Physics for Real-Time Computer Graphics

I always love it when scientists and engineers, and mathematicians come along and review a game programming book. They go "oh! This is just ALL WRONG!!! AHHH!!!" Please keep in mind this book is for physics simulations for video games. We can't yet simulate the universe on an atomic scale in a ...
  
  











  



  
Game Programming Gems (Game Programming Gems Series)38 reviews

Charles River Media, 2000

Throw your other books away.

+ Very useful
+ Excellent!
+ First book of many...
+ Very useful.
  
  











  



  
Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)6 reviews
Rick Parent

Morgan Kaufmann, 2001

Broad overview with excellent clarity and depth

+ Wonderful book
+ Good book on the math and algorithms of computer animation
+ Deft Introduction to Animation
  
  











  



  
3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in ...60 reviews
David H. Eberly

Morgan Kaufmann, 2000

VERY VERY HIGHLY RECOMMENDED!!

+ Everything you need, and then some

Are you a professional or student working in game development? If you are, then this book is for you. Author David H. Eberly has done an outstanding job of writing a second edition of a book which focuses on the design of the scene graph management system and its associated rendering layer. ...
  
  











  



  
Elementary Linear Algebra11 reviews
Howard Anton

Wiley, 2000

Great textbook

+ Execllent Easy to Read
+ 8th edition is the best yet

I used Anton in my linear algebra class a few years back and I have referred to it often since. Anton's approach is to introduce the notation and basic tools, i.e. vector and matrix arithmetic, within the intuitive geometric settings of the Euclidean plane and space. Once the basic concepts of ...
  
  











  



  
Code Complete: A Practical Handbook of Software Construction99 reviews
Steve McConnell

Microsoft Press, 2004

Best of the Best

+ good book
+ An Important Read
+ Invaluable, Well Presented Information
  
  











  



  
Real-Time Rendering (2nd Edition)35 reviews
Akeni Tomas, Eric Haines

AK Peters, Ltd., 2002

Everything I was looking for

+ must-have
+ how to live without it
+ High level presentation of rendering techniques
  
  











  



  
Numerical Methods4 reviews
J. Douglas Faires, Richard L. Burden

Brooks Cole, 2002

Helpful

+ Saved me $140!!
+ Almost good enough to make me switch
+ Good book for Numerical Methods Class
  
  











  



  
Elementary Linear Algebra11 reviews
Howard Anton

Wiley, 2000

Great textbook

+ Execllent Easy to Read
+ 8th edition is the best yet

I used Anton in my linear algebra class a few years back and I have referred to it often since. Anton's approach is to introduce the notation and basic tools, i.e. vector and matrix arithmetic, within the intuitive geometric settings of the Euclidean plane and space. Once the basic concepts of ...
  
  











  



  
Game Physics (Interactive 3d Technology Series)7 reviews
David H. Eberly

Morgan Kaufmann, 2003

Good stuff

+ GREAT book, if you don't fear math
+ The best of Physics for Real-Time Computer Graphics

I always love it when scientists and engineers, and mathematicians come along and review a game programming book. They go "oh! This is just ALL WRONG!!! AHHH!!!" Please keep in mind this book is for physics simulations for video games. We can't yet simulate the universe on an atomic scale in a ...
  
  











  



  
Game Programming Gems (Game Programming Gems Series)38 reviews

Charles River Media, 2000

Throw your other books away.

+ Very useful
+ Excellent!
+ First book of many...
+ Very useful.