Phoenix: The Fall & Rise of Videogames28 reviews
Leonard Herman

Rolenta Press, 2001

The BEST Reference for Videogames, a Gamer's Bible.

+ Very dry, but also VERY detailed and accurate
+ An amazing insight into the history of video games.

Mr. Herman has accomplished what many strive and fail to achieve: An accurate and user friendly history of Videogames. From the abacus to the early X Box, the third edition of this masterwork covers important developements in videogame history, from the abacus to the X Box. Herman includes Focus-on ...
  
  











  



  
The First Quarter : A 25-year History of Video Games34 reviews
Steven L. Kent

B W D Pr, 2001

An engaging look at a fascinating story.

+ finally got my hands on this sucker.
+ The Best in the Field
+ A word from the author
+ De Facto Standard
  
  











  



  
The Xbox 360 Uncloaked:: The Real Story Behind Microsoft's Next-Generation Video Game Console4 reviews
Dean Takahashi

Lulu Press, 2006

Greate inside look

This book reminds me of Tracy Kidder's Soul of the New Machine. It is in inside look at what it takes to design state-of-the art hardware and software in the gaming business. I find the whole process fascinating.
  
  











  



  
Trigger Happy: Videogames and the Entertainment Revolution20 reviews
Steven Poole

Arcade Publishing, 2004

A Great Piece of Literature

This book is not a list of dates and events, it is an insightful look into what videogames really are, and their paradoxes and parallels to the real world. I normally dislike reading books without a story, but I literally had trouble putting this down. "I should go to sleep... one more page... ...
  
  











  



  
Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution16 reviews
Dean Takahashi

Prima Lifestyles, 2002

Worthwhile Read

+ Good book. Microsoft seems a bit clueless.
+ three-and-a-half stars

"The revolution will come in fits and starts. It probably won't come from giving hardcore gamers more of what they already like. Doing a fighting game with better graphics isn't really a new invention. Yet much of the industry is currently afflicted with the illusion that it is. About 60 ...
  
  











  



  
Videogames (Routledge Introductions to Media and Communications)1 review
James Newman

Routledge, 2004

Good introduction to the academic study of video games, but getting dated

This is a nice introduction to video games primarily from a critical/cultural perspective, though some attention is given to research in psychology. The book would be suitable for an advanced undergraduate seminar and perhaps a graduate course (with supplemental materials) or for someone who is ...
  
  











  



  
Revolutionaries at Sony: The Making of the Sony Playstation and The Visionaries Who Conquered The World of ...8 reviews
Reiji Asakura

Mcgraw-Hill, 2000

Valuable Model for Entrepreneurship in Japanese Companies

+ Do you develop or market products? Read this book!

Revolutionaries at Sony is the authorized case history of how Sony came to enter and become a leader in the video game business in the 1990s. Many people despair about the potential for large companies to produce entrepreneurs and entrepreneurial results from within major corporations. Even more ...
  
  











  



  
On the Edge: the Spectacular Rise and Fall of Commodore69 reviews
Brian Bagnall

Variant Press, 2005

Run. Stop. Restore?

+ Rare combination of business and technology
+ A single sided must-read

"We need an effort like we've never seen before... again!" Like many computer geeks my age, I grew up using the VIC-20 and the Commodore 64. But I was far too young to be reading the Wall Street Journal and the Forbes 500 reports to learn how the well the company was or wasn't doing. I was ...
  
  











  



  
Ken Kutaragi: Playstation Developer (Innovators)1 review
Katy S. Duffield

KidHaven Press, 2007

Whoa!!!!

I have to say that this is one of the best books that I have read in a long time. Super informative and extremely well written. I fancy myself a video gamer and this book really gives an incredible insight to the man who made the playstation a reality. Katy Duffield is an amazing author and a ...
  
  











  



  
Videogames: In the Beginning2 reviews
Ralph H. Baer

Rolenta Press, 2005

"In the beginning" from the man who said"Let there be light"

+ Review -- "Videogames: In the Beginning"

Ralph Baer is the genius who ushered in the age of videogames with his "brown box" and the Magnavox Odyssey. If you were unfamiliar with his name, or just want to read about the incredibly influential, varied and imaginative work of a true artisan - get this book! I've spent over a decade ...
  
  











  



  
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture69 reviews
David Kushner

Random House, 2003

The most inspirational book ever !

+ A story as explosive as Doom itself!
+ Great Read
+ Get this book!!
  
  











  



  
Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds33 reviews
J. C. Herz

Little, Brown, 1997

Great Book

+ 1997 Look, Still Relevant, Deeper Than Some May Think
+ Good Enough

This is a great read for gamer developers in between reading other books about vector math, pixel shading, and what not. Sometimes, you need to take a look back and realize it's not all about how many polygons you can cram into your renderer or how many microseconds you can shave off of your ...
  
  











  



  
High Score!: The Illustrated History of Electronic Games, Second Edition17 reviews
Rusel DeMaria, Johnny L. Wilson

McGraw-Hill Osborne Media, 2003

Cool

+ Know your history!
+ Very comprehensive
+ This book is so awesome
+ Absolutely terrific! A must read for videogame fans.
  
  











  



  
Power-Up: How Japanese Video Games Gave the World an Extra Life12 reviews
Chris Kohler

BRADY GAMES, 2004

Great Read.

+ Great reading, but touches only the mainstream games
+ narrow scope, but an interesting read.

This book was an excellent read. Kohler does a terrific job of showing the culture links video games have created between Japan and the Western world. It also shows the stark cultural contrasts. It made me reflect on how much Japanese culture I've been exposed to without knowing it.
  
  











  



  
Game Over Press Start To Continue42 reviews
David Sheff

Cyberactive Media Group, 1999

How the old-school games were played

+ From Atari to Today
+ GAME OVER PRESS START
+ GAME OVER PRESS START
+ GAME OVER PRESS START
  
  











  



  
The Video Game Explosion: A History from PONG to PlayStation and Beyond2 reviews

Greenwood Press, 2007

Complete and helpful

I thought Wolf's book had a lot of interesting historical information and useful product information. Being a mom of four school-aged kids, this was important to me. We thought the in-depth information about how games were and are actually made was especially intriguing. I really liked the specific ...
  
  











  



  
Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution13 reviews
Heather Chaplin, Aaron Ruby

Algonquin Books, 2006

The Best Book about the Game Industry

+ Superb Insights and Revelations from Game Land
+ Just a few points short of a high score...
+ Fantastic overview
+ The history of how this country become involved in video games
  
  











  



  
The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness (New Riders Games)11 reviews
George "Fat Man" Sanger

New Riders Games, 2003

The Sooner You Buy, The Smarter You'll Be!

+ the fatman rules
+ Does 5 stars = good-bad. Or is it 3?
+ A Great music for those who want to know more about the industry and the Fatman.
  
  











  



  
Behind the Scenes at Sega: The Making of a Video Game (Secrets of the Games)
Nicholas Lavroff

Prima Lifestyles, 1994

Video game aficionados take a guided tour behind the scenes at Sega to learn what goes into creating their favorite games. Following a brief history of the evolution of video games, readers get an inside look at plotting, programming, animation, and production. 8-page full-color insert.
  
  











  



  
Zap12 reviews
Scott Cohen

Xlibris Corporation, 1984

If you were a gamer in the 80's you gotta read this book

I can remember the good ol' days of coming home from school, skipping my homework, and going directly to my Atari 2600...I had such fun back then. Today I come home from a hard days work and turn on my Dreamcast but I still think back to the days of the first 3 [Atari 2600, Mattel Intellivision, ...